bililiteRange.undo.js adds three methods to
bililiteRange. It uses my History
to maintain a record of changes to the text of the element. This means that only the text is restored with undo/redo;
markup is lost. It works by adding an input event listener that records the diff between the old text and the
new text, so if the text changes without sending an input event, the undo stack will be corrupted.
initUndo (attachKeys = true)
Sets up the history stack and creates the input event listeners. Will only run once per element
range.data.undos for the stack and checks for the existence of that). If
attachKeys is true,
also sets up
keydown event listeners for control-Z and control-Y and attaches them to
Undo and redo input events are not put on the undo stack (undo then undo does two levels of undo; the second undo
does not undo the first one. That would be a redo). Keydown input events (
insertText and a single
character is inserted without deleting text, and that inserts right after the previous insertion) add up,
so a string of typing will be undone in a single call.
undo(select = true)
Restores the text to what it was prior to the last input event. The bounds are set to the end of the restored text,
select is true, the selection point is set there.
redo(select = true)
Undoes the last undo, and so on back up the stack.
If there is no state to undo/redo to, the text is silently left unchanged.